Personal process:
This week, I mainly focused on the part of animating shots.
I am responsible for six shots (7, 8, 9, 10, 11, 12), all including in the scene of the toy room :
Shot 7: The boy walks into the room. Camera close-up to the footsteps, following the boy into the room. (shot length: 3 – 5 seconds)
Shot 8: (NEW) Instead of shooting the scenes of people, the layout of the toy room is shot with the camera from left to right and then from right to left, which is to shoot with a similar human perspective. (shot length: 5 seconds)
Shot 9: With the camera still, take a close-up shot of the doll lying in the toy machine. (shot length: 3 seconds)
Shot 10: The boy tilted his head and looked closer at the doll. Camera angle: Level up, close-up. Shot the boy from the side and above the shoulder. (shot length: 4 seconds)
Shot 11: Leaning over the machine, the boy looked at the doll slightly frustratedly and asked, ‘ Can you be my friend?’ The camera shot about the shoulder ( shot length: 6 seconds)
Shot 12: The doll nodded and pressed her hand against the glass. The boy looked at the doll satisfactorily and put his hand against the glass in response. Camera close-up of the doll and the boy’s head (Shot length: 10 seconds)

Storyboard made by Cynthia.
Process:
First, all modeling elements were integrated in a scene for the next step of animating. The main things to notice are the import of model resources, model naming, texturing, and lighting. I optimized the scene size and cleaned up the non-deformation history for the next step.
I changed some shots to accommodate some models’ joints that are not very flexible.

Version one:
Version two:

In this part, through discussions with Cynthia and Jonathan, I focused on the camera’s timing, placement, and operation. The shot’s timing has been changed to partly fast and partly slow instead of flat. To make it look more realistic, I recorded the voice myself to improve and smoothen the character’s lip movements.

In fact, we were not satisfied with finishing the animation because we had no more time to polish the animation. We had to allocate time for rendering, compositing, sound effects, etc. Next, we spent five days rendering all the shots.

Group process:
3D: Finished animation and rendering
2D: Finished the animation of the first shot, some 2D elements that appear in the end credits and shots.

The above pictures and sequence frames are completed jointly by Guowei and Sophia.
The next step:
Sound and Final composition( 3.10 -3.13)
Complete portfolio, rendering video, and process video. (3.12 – 3.14)