Final Work:
Showreel:
Introduction:
Embarking on a three-month adventure in the realm of 3D animation,Guided by my instructor, I undertook the unique challenge of completing the entire animation individually. This departure from previous team collaborations allowed me to delve into every stage of production on a deeper level.
Despite the concise duration of the final animation, the processes involved were intricate and lengthy. From initial brainstorming to text storyboarding, 3D previsualization, character design, modeling, scene construction, texture painting, model binding, fur effects, to the entire animation workflow, and concluding with rendering and compositing.
Challenges & Acknowledgement:
The most challenging aspects, in my opinion, were model binding, fur effects, and animation.
This was my maiden attempt at binding models for both human and quadruped characters and delving into fur effects. Weeks were spent navigating through trial and error. Difficulties surfaced, such as determining accurate method for fur creation that faithfully mirrored the 2D design, transferring fur as a resource to models without errors, and understanding the intricacies of binding and weight painting for quadruped models. Having attended Toby’s workshop on binding proved invaluable, emphasizing the importance of resource referencing. I often found myself encountering common pitfalls due to novice errors. By combining Toby’s binding tutorials with trial-and-error attempts, I developed a clear understanding of the systematic progression between assests and the accurate linking of each step.
Furthermore, animation has always posed a formidable challenge for me. From previs-animation to character animation within the formal scenes, George provided considerable assistance. This experience enhanced my understanding of various animation concepts and details permeating the entire small animation production, such as Spline animation curves, the Twelve Principles of Animation, and finer details like precisely timing a blink. Initially, my understanding of the Twelve Principles was theoretical, but translating theory into practice during the project reinforced why certain animations should move in a specific way to be aesthetically pleasing. While some animation shots still reveal imperfections, the overall quality has improved significantly, and my production speed has increased.
Dissatisfaction and Satisfaction:
I also have areas of dissatisfaction with this project, primarily stemming from the constraints of time. I couldn’t fully present my story as envisioned in the previsualization. To ensure timely rendering and compositing before the deadline, I had to trim one or two scenes. Consequently, there are two abrupt transitions in the current storyline. Through discussions with peers, I realized that this is a language-of-shot issue. These cuts might potentially hinder the evocation of audience emotions or the accurate conveyance of the emotions I aimed to express through the animation. But then I would restore the two cuts from the previs animation.
On a positive note, I find satisfaction in the clearer mastery of the entire process, boldly exploring what I initially considered challenging in terms of binding and fur technology. After completion, I discovered that these aspects weren’t as daunting as I had perceived, providing me with a sense of accomplishment. Furthermore, despite the brevity of the animation, I believe I have a good attempt in effectively conveying the plot and controlling the pace of the narrative.
In conclusion, I believe that learning 3D computer animation techniques is essential for achieving better visual effects and effective communication of information. The possibilities within the realm of 3D visual artwork are limitless, and the ongoing pursuit of challenges in crafting visually engaging content using 3D technology will remain a continuous effort.