Project name: Lost Paradise
Group member:
MA 3D Animation: Yaxin Hou (Cynthia)/Qiaoqing Yu (Jonathan)/Jiazhuo Tang (Tang)
MA 2D Animation: Yinyun Xu (Sophia)/Guowei Gou (Guowei)
Showreel: https://vimeo.com/808156376
Process Video (my part) : https://youtu.be/-8ej9zVhbkI
Brief introduction of story: The animation Lost Paradise presents the boy Nimo’s experience of seeking friendship in his fantasy amusement park.
Category: A promotional video of game
Inspiration:
The story was inspired by school bullying as it has been a prevalent social problem. Stepping from childhood into adolscence,victims of bullying struggle to develop mechanisms for selfprotection and build defensive mentality to the outside world.
Thus, through this animation, we attempt to express a style ofunhealty defensive mentality which desire for building bondswith others but, at the same time, fear and disbelieve in suchrelationships. The presented mentality sometimes also even
makes the person destroy the relationships they have built.
About the game (a brief summary as the main focus of the animation
project is on the story concetps):
The player picks up the boy’s broken doll at the end of the animationand starts his/her quest in saving the boy. Through interactions with
the fantasy amusement park in different episodes, the play triggers stories and learns about the inner world of the boy.
Summary:
Five members completed the collaborative task within ten weeks. The theme of the project is school bullying. Through this video, we aim to map out a kind of self-protection or response to trauma after being bullied in childhood, which is a way to emphasize the consequences of such bullying behavior in childhood.
Generally, the animation’s overall atmosphere and story content matched our expectations, effectively conveying the theme.
However, I am not satisfied in two aspects. More than the original goal of making a promotional video for the game was needed; a promotional video for a created game should also accompany a backstory supporting the video. In addition, the animation could have been improved as it took less than a week to complete. And our ability to express the lens language is insufficient, so the story’s rhythm needs to be better. We didn’t use some classical cinematic lens language and transitioned to make the animation more connected.
I am satisfied with the early story design and model design stages because we spent a lot of time brainstorming the story from different angles, effectively conveying divergent ideas, and resolving conflicts among the team. As for the part of the model design, it went smoothly. I understood the workflow, from two-dimensional design drawing to three-dimensional model building, texturing, rigging, animating, rendering, and compositing. This workflow gave me a clear idea of what needed to be done to build the connections between the different stages, such as script concerning, modeling, animating, rendering, and compositing, which also helped me estimate the volume and time of the following animating work. In the first week, due to our ambitions, we made the mistake of setting the task volume large, but at the time, we needed to realize that our time was tight. We kept reducing the size of the project every week, trying to control it to be completed within ten weeks. But once I have become thoroughly familiar with the workflow, One of the critical things I have learned from this process is about being realistic about what can be achieved quickly.
If I did this project again, I would know more clearly how to allocate my time to different parts. We would arrange a timeline more clearly and assign work more precisely. And in the early stage, I would watch some movies with similar styles, use their lens language as a reference, and conduct a shot preview in advance to ensure that the connection between the shots will be better in the future.
I want to thank Serra, George, and others for their suggestions for our collaborative project and also very grateful to Ian for his valuable comments on my blog. Their advice and guidance were beneficial to us during the mid-stage project when we had a lag in the story design part. I am also very grateful to all my teammates for providing technical help during the production process, which helped me learn much in this collaboration. Debating in collaboration is common. Arguments about creative ideas in the collaborative process can be problematic; however, they are an essential part of this process to produce diverse content stories. The collision of ideas creates a more exciting team project.
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