Reference

The images from the The Big Bang Theory
Face Expression 2
Final Version
Reference
The images from the The Big Bang Theory
Face Expression 2
Final Version
Version One
Final Version
From the process of block to spline, I made several versions.
In the final version, at the end of the jump, I exaggerated the back-shake, changed the rhythm of the movement and made the timeline longer.
Video – Box Planning
First of all, the cube is used as the movement position of the human body.
Animation Jump (Blocking)
Make the Key pose of movement through planning sketches (week 8 mentioned).
Reference
Planning
Body Mechanics 5 steps
Sketches
Planning video
This blog is about the rig-ball walking movement.
Version One- Blocking
Version Two – Spline
Final Version
This blog is about using blend shape function of a male model of facial expression in Maya.
Process
Image
Reference
Those images show the regulation of movement of walking.
Notes
Attempts
After understanding the rules of walking movement, I tried to make it.
This blog is about painting skin weights and blending shape in Maya.
Reference model
Process
Using paint skin weights to adjust the relationship between eyes and mouth.
Shape Editor
Use shape editor to do blend shape to make the model more details and show more characteristics, the eyes, nose, mouth, ears and neck separately.
Rendering Images
This blog is about an animation of a ball to walk and a rigging activity of rigging whole body of a box man.
Version One
This is the first time my animation sidewalk tried, jumping of the left to right movement is OK, but the overlapping is not good, there is no gravity bounce when the sphere lands.
Version Two
I tried a second time to get the ball to bounce off the ground, but it didn’t work so well on the legs, and there was a problem with the movement of the feet.
Nick’s course was how to bind a basic box man model through parent constraint, Jnt and circle control.
This is the hierarchy of the bound model, and I have to say, it’s a challenge for me to distinguish this elements.
Image and Video