


workflow:
In the project asset folder ➡️ create a file ➡️ insert reference images ➡️ build a basic model in Maya ➡️ add details in ZBrush ➡️ import to Maya for topological reconstruction ➡️ group and rename the models ➡️ complete.
First, I placed reference images in Maya and create a basic model and imported it into ZBrush to add details. Ensure that the eyeballs are positioned correctly to maintain facial symmetry and add details to different parts of the body. I used ZRemesher function to recalculate the number of faces (reduce face count) and imported the model back into Maya, completed the topological reconstruction of the body, clothing, and other models in Maya.
Topological tutorials:
- Head topology https://www.youtube.com/watch?v=UqfeGbC3hW8
- Body topology https://www.youtube.com/watch?v=Y-Ak66N0cAw
- Hand topology https://www.youtube.com/watch?v=_UuTYzP4dyQ
In topology, it’s crucial to have loop faces in key areas, as they will affect the model’s movement. Model lines at joints or on facial features that require deformation should be denser. All of these aspects need to be carefully planned before topological work begins.
After completing the topological reconstruction, I added details like teeth, tongue, and eyes. Finally, I renamed and adjusted the pivot points of each model, and then the stage of work is complete.



The process of dog1 model in Maya and Zbrush

The process of dog2 model in Maya and Zbrush