Individual Progress:
Outdoor Scene:
- Added smoke effects: To depict the desolate and abandoned atmosphere of the outdoor scene, as per the 2D concept, I added smoke effects. It was my first attempt at creating smoke effects using the FX menu. I adjusted several parameters, including density (smoke concentration), resolution (smoke size), and color (smoke color) to achieve the desired effect.
- Removed some elements: Upon reconsideration, I decided to remove certain dilapidated house assets (sourced from Sketchfab) from the previous version. They didn’t align with the deserted setting, and their removal resulted in a more streamlined composition.
- Camera focus adjustment: To fine-tune the visual composition and direct the focus to specific areas, I adjusted the camera’s focal length. By opening the object information display and modifying the Arnold focal length parameter to 25, I achieved the desired effect.
- Overall, the effect is pleasing, but it deviates from the original concept. The background shifted from daytime to nighttime due to changes in the story narrative.
Outdoor Scene 2:
- Created the ground model in ZBrush and painted the textures in Substance Painter. Jiaruo then applied water effects in Maya’s VFX, combining the trees, leaves, ground, and water source. The next step will be to further refine the scene based on the 2D concept.

Group Progress:
Lin: This week, Lin addressed the texture mapping issues in the scene. As mentioned before, the UVs were all mapped within the 1,1 quadrant, resulting in low resolution when applying textures to the models. After discussions, we decided to switch to UDIM UV or separate UV mapping for specific parts, ensuring they are within the same quadrant. Eventually, the scene reached a satisfactory state with added decorative details on the doors and launchers.

Jiaruo: Jiaruo completed the character skeleton binding.

Overall, the progress is significant, and although we encountered some issues, timely communication and mutual assistance among team members helped resolve them.
Next Steps: The next week will focus on finalizing the scene, with each team member striving to complete their respective tasks, including modeling, texturing, special effects, and lighting (Linsey and Tang). Jiaruo will continue with weight painting based on the bound skeleton models.