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Advanced and Experimental 3D computer Animation Techniques 1 Comprehensive Art project 2

Week3

  1. Individual Progress: Refinement of Character Costume Models: This week, I focused on adding details to the character costumes using Substance Painter. I added sharp lines to various parts of the clothing, such as cuffs and trouser legs. I also added dirty textures to the clothes and differentiated textures for materials like leather, cotton, and plastic, which are applied to different parts of the clothing, pockets, buttons, etc. With these added details, the costumes look more realistic than before.
  1. Group Progress: Lin: First version of indoor scene materials. This week, Lin completed the texturing for the main scene using Substance Painter. Various materials such as metal and plastic were applied, and rust textures were added. However, there is an issue with the texture resolution, so some UVs need to be rearranged and the texturing needs to be redone in Substance Painter. Additionally, certain parts require further refinement and the addition of other colors.
  1. Jiaruo: Modeling tree trunks using SpeedTree software, based on the 2D concept art.

Next Steps:

  1. Lin: Finalize the texturing for the scene (address the resolution issue, refine the table and door, differentiate colors for beams and handles, making them black or darker).
  2. Jiaruo: Tree modeling, texturing, and preparation for skeleton binding.
  3. Tang:
    • Refine the third version of the boy’s costume.
    • Outdoor scene modeling and texturing.

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