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Advanced and Experimental 3D computer Animation Techniques 1 Comprehensive Art project 2

WEEK2 Character&Props

Individual Progress: Prior to this, I made progress over the course of one month, which includes the following:

1.XGEN Hair Experiment: I attempted to create the hairstyle for the male protagonist using Maya’s XGEN system. I divided the scalp into several sections and experimented with the curvature of each strand of hair until I achieved the desired effect. Although it looks good in this image, the actual matching on the head was average. Therefore, I treated it as an experiment and didn’t use this version of the hair in the final production. Instead, I created the hair using polygons.

2.Character Modeling Version 2: I felt that the previous version of the model was not satisfactory, so I redesigned the entire model from head to toe. Taking into account the difficulties encountered in rigging the previous version of the clothing (as we were new to rigging), I paid special attention to the polygon count and complexity of the clothing. The new version of the model is more refined than the previous one, but it still lacks some detailed decorations, which I will consider further.

Group Progress:

1.Spaceship Material: Yuhan Lin optimized the materials for the spaceship and added many details.

2.Jiaruo Zhang added expressions to the robot according to the requirements of the storyboard and conducted tests within the scene.

Presentation (Mid-term Review) with images

Feedback from the Week2 meeting: (Issues to be addressed)

1.Discussed color matching for the scenes and characters.

2.Refinement of character costumes.

3.Indoor scene material issues.

Next steps:

  1. Scene modeling.
  2. Refinement of two-dimensional costume drawings.
  3. Prop modeling: Trees (Jiaruo Zhang).
  4. Three-dimensional refinement of character costumes (Jiazhuo Tang).
  5. Completion of material texturing for indoor scenes (Yuhan Lin).

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