During this week, I focused on the stepped stage, which is crucial for laying the foundation of the complete animation. In the Maya file, I organized the assets by creating separate folders for models and sound, labeled as “asset” and “sound” respectively. Then, I created a new scene and imported these files to begin the animation process. Prior to animating, I set up the camera position.
While working on the animation, I opened two windows in Maya. One window displayed the animation from the “persp” camera, allowing me to observe the motion, while the other window showed the fixed camera view (“camera1”) that I had set up. This setup made it easier for me to present and make adjustments to the animation in front of the camera.
Progress Made:
- Organized assets and sound files in separate folders.
- Set up camera positions for animation.
- Created two windows in Maya: one for observing the animation and another for the fixed camera view.
Course Feedback:
During the feedback session, it was pointed out that there were significant issues with the hand movements in the animation. I hadn’t paid enough attention to the placement of the hands, forearms, and upper arms in a way that would face the audience. A guideline to keep in mind is to maximize the visibility of the limbs in front of the camera, avoiding situations where one part of the limb obstructs another.

