Based on our previous discussion, I have made some modifications to the animation. I have created a new version where I incorporated scene assets from Sketchable and added a monster hand that I rigged as a prop.

Here are some notes I recorded before starting the blocking animation, which include things I need to pay attention to:

Blocking 2:
Class Feedback:
The movement in the blocking phase appear somewhat stiff, especially when the character is moving their hips. The body and hips should move at different times to make the action look more natural. To achieve a smoother and more realistic animation, it is important to pay attention to the details of human body movement and adhere to the twelve principles of animation, which will make the animation more engaging.