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Storyboard-Previs & Ideas

WEEK6 Idea1 Previs II

After getting feedback from the previous week’s course, I revised the previs for the second time according to Notes.

Previs II:

Feedback:

In order to better summarize problems from the previs, I begin to classify the ways I need to improve. They are timing, screen structure, and further detailed actions.

Screenshot of the section to be modified:

Some notes:

  • I need to refine a lot of actions at this stage.
  • First, after the male character came out of the store, he walked forward and turned back to find the stray dog, then stopped walking.
  • Second, after the dog finished eating, he raised his head and looked forward, which is also to coincide with the action of the next shot.
  • Third, the male character walks through the alley instead of standing still, and the dog will also take a step forward, which is also to connect with the actions of the later shots.
  • Fourth, polish the animation details, such as the dog’s ears, the dog’s facial movements, and the tail movements can represent the dog’s mood.
  • Fifth, in the camera movement, visual fluency is guaranteed. The animation of the character must be explained clearly, such as keeping walking forward, or how the animal is lying down or looking back. The clearer the explanation, the more information displayed on the screen. many.
  • Sixth, during the transition of the lens, the frame should always ensure that the character remains on the same side of the lens.
  • Therefore, as mentioned above, my problem at this stage is that the action needs to be refined to convey more information, and pay attention to the performance of the picture, how should the camera be placed to make the whole picture look more coordinated.

In the next modification, I used camera sequencer to make previs. The advantage of this is that I can use different cameras and cameras sequencer in the scene to control the length and rhythm of the shot.

But I also found some trouble when I want to make changes of camera, due to I edit the animation within one file, that means one file shared the same scene and character including various shots. It makes troublesome and time-consuming to modify. I am trying to solve this problem.

After talking with george, next week I will make changes to the scene files. Save and craft each shot as a file. This facilitates the modification of a single shot.

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