Categories
Final Major Projects and Theis FMP

Hair and Animal Fur

Xgen hair

Process:

  1. Create a low-poly scalp ➡️ Unfold UVs ➡️ Use Poly Hair Transform to curve ➡️ Group them ➡️ Then create an XGen layer ➡️ Set hair properties:
    • Density
    • Length
    • Curliness
    • Noise
    • Clump
    • Cut
    • Set aiStandardSurface as the material and adjust color parameters (base color/melanin/melanin redness) ➡️ Done (Note: The same steps apply to eyelashes and eyebrows ⬆️)

It’s worth noting that XGen hair can be used as a reference and imported into different Maya files. Do not delete the history, as it could significantly affect XGen’s operation.

Xgen hair made in Maya

Xgen Animal fur

Interactive Dog Fur

Workflow:

  1. Choose a polygonal face ➡️ Create XGen hair ➡️ Set properties:
    • Length
    • Density
    • Noise
    • Curve
    • Clump
    • Sculpt
  2. Modify colors ➡️ Done ➡️ Export (Similarly, interactive fur can be exported as an asset to models with the same UV map)

Animal Fur Tutorial Link: https://www.youtube.com/watch?v=x0w4XpZqSCA&t=4824s

Leave a Reply

Your email address will not be published. Required fields are marked *