Xgen hair
Process:
- Create a low-poly scalp ➡️ Unfold UVs ➡️ Use Poly Hair Transform to curve ➡️ Group them ➡️ Then create an XGen layer ➡️ Set hair properties:
- Density
- Length
- Curliness
- Noise
- Clump
- Cut
- Set aiStandardSurface as the material and adjust color parameters (base color/melanin/melanin redness) ➡️ Done (Note: The same steps apply to eyelashes and eyebrows ⬆️)
It’s worth noting that XGen hair can be used as a reference and imported into different Maya files. Do not delete the history, as it could significantly affect XGen’s operation.










Xgen Animal fur
Interactive Dog Fur
Workflow:
- Choose a polygonal face ➡️ Create XGen hair ➡️ Set properties:
- Length
- Density
- Noise
- Curve
- Clump
- Sculpt
- Modify colors ➡️ Done ➡️ Export (Similarly, interactive fur can be exported as an asset to models with the same UV map)
Animal Fur Tutorial Link: https://www.youtube.com/watch?v=x0w4XpZqSCA&t=4824s













