Categories
Final Major Projects and Theis FMP

UV& Texture

Process: Unfold UVs in Maya ➡️ Use Substance Painter to paint the UV map ➡️ Import the UV map back into Maya ➡️ Link images to different attributes on the objects.

Dog’s bodys and clothes UV map
Character body,clothes and shoes UV map

I utilized the UDIM function in Maya, arranging UVs within the range (1~n, 1). The benefit of this approach is the ability to display all models directly in Substance Painter and import them into Maya with textures applied simultaneously. While working in Substance Painter, I paid attention to how different material channels affected the object’s properties, including lighting, base color, patterns, metallicness, bump, reflectivity, roughness, etc.

I exported images from Substance Painter and applied them using Arnold materials in Maya. After adding lighting, the rendering process was completed, resulting in the final visual effect.

Link images to different attributes on the objects in Maya

Render picture:

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