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Advanced and Experimental 3D computer Animation Techniques 1 Intro to Acting project 2

Week 17 – Blocking

This week, I added more keyframes to the existing animation and made modifications to the placement of the hands, aiming to create a more polished version that appears as if it’s being presented under a camera lens.

Progress Made:

  • Added more keyframes to enhance the animation.
  • Adjusted the placement of the hands for improved positioning.

Course Feedback:

During the feedback session, it was mentioned to pay attention to the overall body motion by marking the trajectory on the tip of the nose. It’s important to ensure that the marks on the nose form an arc between frames. If they don’t, adjustments may be needed in local areas such as the position of the head or hips to ensure that the nose follows a curved path.

Additionally, feedback was given regarding the inclusion of eye blinking as a detail. Blinking during speech adds a natural touch to the character animation. The blinking animation doesn’t need to be too fast; it should allow the audience some reaction time when they see the character blink.

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