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Advanced and Experimental 3D computer Animation Techniques 1 Advanced Body Mechanics project 2

Week 13: Spline

When transitioning from blocking to spline, the animation may not look great initially. First, One reason is that there may be missing information between frames, and the in-between frames are auto-generated by the computer. I need to fill in these gaps with information. On the other hand, there may also be too much information, and I need to gradually clean up the excess to make the animation smoother.

It’s important to note that the cleaning process has a specific order, as outlined in the course materials. If this order is not followed, the animation may not change as expected and could even become a disaster.

Progress for this week:

Feedback: This week, I divided the animation into two parts. The first half required my primary focus, while the second half involved the monster hand grabbing the person and suspending them in the air. I will be using special effects to attach the hand to the phone in the second half. Therefore, my main focus was on modifying the first half. Although there has been some improvement in the motion compared to last week, I still need to pay attention to motion delays and arc movements, which are recurring topics. I need to focus on the arc movements of the hands, head, as well as hips and gradually refine my animation to the polished version.

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