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Advanced and Experimental 3D computer Animation Techniques 1 Advanced Body Mechanics project 2

WEEK12 Blocking plus

This week, I will begin blocking plus on the animation. Here are some notes I recorded before starting:

  1. Moving hold: In animation, there are moments when a character appears to be still in a particular pose. However, to bring the character to life, it’s important to incorporate subtle movements such as breathing or slight shifts in position, like slight forward-backward or up-down movements.
  2. Copied pairs: This technique is similar to the concept of a moving hold. When you want to maintain a specific action for a certain duration, you can copy the original keyframe and paste it in the desired positions where you want it to continue.
  3. Arcs: Most actions in animation follow curved paths, such as head movements, arm waving, and leg walking. It’s important to start paying attention to this during the breakdown phase. Focusing on whether the actions are moving along curved paths will make your animation look more professional.
  4. Overshoot: When a motion comes to a stop, certain parts of the animation do not stop immediately with the main body but continue moving slightly in the original direction, creating an overlap or follow-through action.
  5. Settle: After the motion loses all its kinetic energy, the action settles back into its original state.
(link: https://www.youtube.com/watch?v=JELQ5-v2fa4

These notes will help guide me in creating more engaging and realistic animations by adding subtle movements, understanding the concept of arcs, incorporating overshoot, and allowing actions to settle naturally.

Progress for this week:

Class feedback:

The main focus this of week is still on the issue of delayed body movements. For example, whether the head, shoulders, waist, and hips are moving at the same time. If they are, the subordinate parts should move slightly slower than the leading parts. Additionally, attention should be given to whether the hand and foot movements follow an arc, such as sliding the hand downward or gradually lifting the foot off the ground. It’s important to ensure that these movements follow a curved motion path. I will continue to make adjustments based on the feedback received.

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