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Advanced and Experimental 3D computer Animation Techniques 1 Advanced Body Mechanics project 2

Week10 Plan & ideas

We plan to create an animation of approximately 10 seconds. During the production process of this short animation, we aim to further explore the creation of advanced body mechanics animations. Real-life reference videos, our own imagination, and the twelve principles of animation will assist us in creating a more captivating animation.

Therefore, we will plan this content with as much clarity and accuracy as possible.

  1. Determine the type of animation we want to create and the idea behind it.
  2. Once the content is finalized, search for reference videos on platforms like YouTube or record our own. When doing this, pay attention to the camera angles. The performer should face the audience, rather than being sideways or with their back turned. A 45-degree angle facing the camera is a good choice.
  3. Use the reference videos to create thumbnails or simple sketches. Roughly determine the timing and spacing of the animation based on these sketches. Adjust keyframes if necessary to make the movements more exaggerated or closer to the desired curve.
  4. Once the thumbnails are created, they will serve as the primary reference for blocking and even the entire subsequent 3D animation. The real reference videos should only be consulted when there are issues with time and space, or when the thumbnails do not meet the requirements.
  5. Once the preparations are finalized, start using the existing models for production. Import them into Maya, set the desired camera angle and focal length, and then keyframe the models from the angle facing the camera.

Firstly, my inspiration comes from using smartphones, and I want to create a visualization of hands that showcases the attractiveness of smartphones to people. Here is my idea.

Idea:

Next, I have planned a series of actions aimed at conveying my concept within ten seconds. I have also made some modifications to this plan.

Thumbnails:

Suggestion(recording):

Thumbnails2:

In the blocking stage within Maya, I started by creating keyframes and some extreme poses. This step involved roughing out the overall motion. Based on the feedback received in class and discussions with George, we believe that the effect of being directly sucked into the phone would be more interesting for the end of animation. Therefore, I will proceed with modifying the animation according to this idea.

Blocking 1:

Class feedback recording:

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