After getting feedback from last week, I did the previs5.
previs5:
Feedback:
There are three kinds of problems that occurred previsV this week.
The first one still needs to refine part of the character animation, in order to ensure smooth animation or a good connection with the front and next shots. The dog was lying down in the previous frame, and the next frame should be lying down and then raising his head and body. When the dog turns, I use a more mechanical right-angle turn. I should make the turn smoother. When the male character moves forward, he needs to cross the alley from the left and to the left in more detail, instead of staying still.

The second one is some of the more detailed camera movement. For example, when the camera is moving forward following the dog, it has to wait for the dog to stop moving forward, the camera has a delay effect, and slowly stops the movement of the picture. In part of the shot composition, the integrity of the body must be ensured, so the shot should be moved down.

The third one is that needs to be modified is to add more details. For example, when a stray dog lies in a cardboard box and hears the barking of other dogs, this barking sound can be represented by a simple cuboid. Implement a visual representation that simulates a barking dog. This is very interesting. There is a way to realize two-dimensional content through three-dimensional. The second is that at the end of the story, the dog barked, and then the black image shrank to the center, leaving only the dog’s head, and then let the image end. This treatment is also to let the audience notice that under the happy ending, the mental state of the stray dogs is expressed through actions. And it also draws on the style of traditional Disney children’s animation in the early 1980s and 1990s, with a classic story ending.

To sum up, this is a more detailed modification in order to polish the previs better, so next week I will continue to modify my previs based on these contents.