This week I modeled the doll according to the doll design drawing by Guowei.
2D Sketches

3D Modeling (personal process)



I mainly focused on the number of faces and distribution line segments of the doll, which should be paid attention to because of the need for rigging in the later stage. However, the doll’s accessories needed further refinement and enrichment of details through the next step of mapping and material.
Group process:
2D design:


3D modeling:



Next step work: (2.20 -2.26)
2D: The first shot of the storyboard (the effect of the two-dimensional paper-cut and the reversed paper-cut book layer) (Sophia Guowei)
3D: (Integrate all 3D content)
1. Tang: Doll room modeling, doll machine and doll (UV, texture mapping and lighting)
2. Cynthia: Carousel, Gate (Material, Map, uv, Lighting)
3. Jonathan: Hero and doll model (rigging and paint weight shift), rabbit doll (texture map)