Personal process:
This week, I focused on three primary objects: the doll room (modeling), the doll machine, and the doll’s uv and texturing.
Doll’s Texturing
First, I unfolded the doll’s uv and then imported it into Substance Painter to create texture maps.



The doll model’s UV was unfolded in MAYA. Its material are added to the model in Substance Painter. The main map UVs are shown above it. Finally, I returned it to MAYA to paste materials (UDIM).
Toy Machine’s Colour Matching
To make the color of the toy machine more coordinated with that of the doll room, I adopted the color-matching idea of Sophia, a member of our team.


Room Modeling and Compositing
Finally, I spent a lot of time modeling the doll room. Initially, I built the room’s structure entirely by Sophia’s image and achieved the following effect. However, due to time constraints, I could not make some models, and downloaded many decorative materials from the Sketchfab website.




However, some problems were revealed. First, the objects placed in the circular-structured room made the objects look less concentrated; additionally, too many objects placed in the room were elements outside the shot. To reduce the rendering time and optimize the scene resources, I deleted some of them and only kept the objects that would appear in the shot.
Therefore, I made the second version. In the second version, to make the colors of the objects and lighting look more coordinated, I used the second version of Sophia’s color matching, which is better than the previous version.


Group Progress:
2D Design: The first shot of the storyboard (We want to use 2D animation as the beginning of the whole story) (Sophia and Guowei)


3D Modeling, Texturing, Rigging and Lighting (Final version):
1. Doll room, doll machine, doll (me)
2. Carousel, gate (Cynthia)

3. Rigging and Painting weight-shift of the hero, doll. (Jonathan)

We refined the storyboard and updated the script for the subsequent animation work. We want to confirm once again each story shot’s length and motion.
Script
Shot 1: Panoramic view of the gate of the amusement park (2D)
Shot 2: Camera from top to bottom (2-3s) Shot the boy walking into the gate (two steps, walk into the gate 2-3s)
Shot 3: The boy walks to the merry-go-round and stops to watch. (walking 3s+ stopping 2s)
Shot 4: The boy with a happy smiling of holding a rabbit in his hand (4s, waving a rabbit in his arms)
Shot 5: Dancing with a rabbit in front of the merry-go-round (small range movement) (5s)
Shot 6: The boy rotates his body close to the camera, and then the camera goes black (3s)
Shot 7: The boy walks into the room. Camera close-up to the footsteps, following the boy into the room. (3-5s)
Shot 8: (NEW) Instead of shooting the scenes of people, the layout of the toy room is shot with the camera from left to right and then from right to left, which is to shoot with a similar boy perspective. (5s)
Shot 9: With the camera still, take a close-up shot of the doll lying in the toy machine. (3s)
Shot 10: The boy tilted his head and looked closer at the doll. Camera angle: Level up, close-up. Shot the boy from the side and above the shoulder. (4s)
Shot 11: Leaning over the machine, the boy looked at the doll slightly frustratedly and asked, ‘Can you be my friend?’ The camera shot about the shoulder (6s)
Shot 12: The doll nodded and pressed her hand against the glass. The boy looked at the doll satisfactorily and put his hand against the glass in response. Camera close-up of the doll and the boy’s head (10s)
Shot 13: The camera’s long view of the amusement park gate scrolls down to show the rabbit under the light beam. (5s)
Shot 14: Camera Close-up of mangled rabbit. (2s)
Shot 15: Camera Close-up, a man holding the rabbit with one hand (take two steps forward from the camera in the first person perspective, get close to the rabbit, and pull the picked-up rabbit closer to the camera) (5-6s)
The total running time is about 1:30 minutes.


Next Step Work: (3.1-3.5)
3D: Animating
Gate and Carousel section (Shot numbers 2,3,4,5,6,13,14,15,16) (Cynthia and Jonathan)
Doll room (lens number 7,8,9,10,11,12) (Me)
2D: Continue refining the first frame, drawing some elements for end credits.(Guowei and Sophia)