Categories
Collaborative

WEEK3 Scripts and story discussions

This week, I participated in the group discussion about scripts, storyboards, and theme determination.

Project theme: Childhood is an essential part of a person. When a person experiences blow, torture, and setbacks in childhood such as school violence or other traumatic behaviors, those will cause irreversible damage to them.

Scripts (Written by Cynthia)

1 The long shot is pulled from the sky to the big screen at the gate of a game theme park. On the screen is the face of the hero, and the content is to attack two targets. The screen flickers. (5s)

2 The hero was surprised to see his picture on the big screen (1s)

3 The hero shows a frightened expression and suddenly looks around. (3s)

4 Some vines reached toward him to wrap around his limbs, and he began to run as fast as he could. (2s)

5 Panoramic – medium shot from the back, the hero crashed through the wall in front of him, the wall like a hole in the paper, and the hero ran into the dark hole. Vines cover the opening (5s)

6 From a distance, the protagonist stands in the center (the protagonist looks up). Inside the hole is a dim children’s playroom (the feeling of a small children’s playroom like a children’s hospital, a children’s area in a shopping mall, or a McDonald’s). The color is a very low saturation of gray and white. (5s)

7 The pictures and cursing characters on the wall float out from the wall and rotate around the hero, forming a tornado of language characters surrounding the hero. (5-8s)

8Mid-view side shot of the protagonist holding his body and crouching (2s)

9Transition shot The room floor begins to sag, the camera pulls up, and the picture slides down. (1s)

10 Medium side shots where the protagonist falls into a pile of action figures (or a room full of action figures). The picture is low saturation and high contrast. (3-4s)

11 The Vista clown doll makes an exaggerated gesture of belly laughter, and the next doll laughs along with it. (5s)

12 The clown suddenly stopped laughing and looked serious. (2s)

13 Close-up – The Joker tilts his neck to the right (close-up) and makes a Kill you gesture with his right hand in a quick swipe from the right side of his neck to the left (close-up). (3s)

14 Transition lens picture from the Joker’s face shot to quick black and white alternating flashing until completely black screen (2s)

15 The hero stumbles slowly onto the stage of the amusement park. (2s)

Storyboard (Drawn by Sophia)

Storyboard (Drawn by Sophia)

Story content: The boy got separated from his friends while playing as night approached. The attraction of a strange bush digs into an amusement park. He was attracted by the lights and went inside, but the amusement park was not like a typical amusement park as it included facilities that kept frightening the boy. Then the boy noticed a cry for help from the doll inside the machine. He realized that he would become just like this doll if he didn’t escape.

Scripts above drafted by my teammates are two different stories, both of which revolve around bullying and use amusement park pranks to mirror bullying. But the difference is that Cynthia’s version is more intuitive, while Sophia’s version is obscure and full of fantasy. Since we are still in the brainstorming stage, we still need to decide which version to choose. As both versions of the story have a lot of content, we estimate that it will not be completed in a month and will need to be reduced further.

(Supplement) When we finished the later version of the story, I rewrote the discussion. We kept some rides, the merry-go-round, and the toy machine. We loved the interaction between the doll and the hero, generating new ideas.

The new version: the little boy was attracted by the amusement park. He took the rabbit doll into the amusement park, on the side of the merry-go-round, happily jumped up, wandering in the amusement park to a toy machine room. He found a new “friend,” another doll. However, in front of the gate appeared his former toy, the rabbit doll, which was broken and had its stuffing popping out. A stranger walks in, finds the doll, and wants to set out to save the hero:” I will take you home.”

We changed the story a little bit, where the boy was bullied, and he started bullying some of the objects in the amusement park. This behavior is usually seen in destructive children in groups of children. We’ve filled the short story with more twists, making it more concise and exciting than the previous version.

Categories
Storyboard-Previs & Ideas

WEEK3 Idea 1 2D Storyboard II & Establish shots

The content of this week is divided into two parts. The first part is to modify the 2D storyboard after receiving feedback, and the second part is to find materials on the Internet to build the story scene. I mainly focused on the 2d storyboard changes, and spent a small amount of time finding assets and setting up the scene.

Part 1: 2D Storyboard Modifications

《Accept a stray dog》

Because the ending of the previous version of the story was a bit blunt. So I drew a second version of the 2d storyboard to modify the end of the story.

New version

Part 2: Creating Establishing shots

Before the story begins, I should concider where the story takes place. My story takes place in a small town, based on the pictures I made in the mood board last week. Therefore, I chose flat houses and streets, shops and so on. I chose some assets to build my scene from Sketchfab.

Plan: Next week I will continue to complete the construction of the scene and create a 3D storyboard.

Scene
where the stray dog ​​story begins
Categories
Storyboard-Previs & Ideas

WEEK2 Idea 1 2D Storyboard & Moodboard

This week, to further develop idea1, I started thinking about building the world of my story. Include scene setting and prop setting in it, and think about how these items will affect the character. And I should consider a very important content in the formation of this animation—the mood board, which uses color as the emotional tone of the story, and can also use this color to consider the environment and color of the subsequent story to affect the direction of the entire story.

  • First, I learned what is worldbuilding.
  • World building: The content required for the setting of the world view includes the era of the story background, if it is history, which stage of history is it, and what events affect the story. Or consider where the story exists, from the perspective of geographical location, which country it is in, what kind of style and architectural appearance it has, and so on. From a biological point of view, you can also analyze what kind of species live in your story, how these species will affect your world, whether it is a barren environment or a rich wild environment, etc.
  • Secondly, I began to consider the relevance of the world building and prop design, as well as the importance of prop design.
  • Prop Design: After creating the story and the background of the story, consider the props that might appear in the story. These props may be used in the scene to affect the advancement of the story, or to assist the background of the story. From the perspective of geographical environment and architectural style, props can be used for decoration.
  • After understanding these contents, I will further add the world setting and prop design to my story.

Following last week’s script, I created a 2D storyboard.

2D Storyboard:

Plot:A homeless puppy was fed by a man heading home with geoceries. The puppy tried to look for the man door to door and finally found the find man’s house. Looking through the window, the puppy found out the man’s plan to adopt a Shiba Inu. Feeling hopless, the puppy crawled back to the carton boxes near the trash in the alley. Surprisingly, the man appeared at the end of the alley. He walked towards the puppt, bent down and had his hands out to the puppy.

Moodboard:

After deciding on the content of the story, I created the mood board. The story is set as a puppy living near a park near shops and residential areas, so it can easily deal with local residents who buy food, and in the case of following the residents, it finally finds its own home.

I personally prefer the style of two small towns. The first one is the style of small towns in Europe and the style of streets in Japan. I want to set the shops and parks close, and there are narrow roads, so that the story can be unfolded easily. So I tentatively choose one of these two as the place where the story takes place. Second, the story revolves around a sad stray puppy, so blue is set as the emotional tone. In the following pictures, I searched for a large Japanese-style street or a more traditional old European street town as an emotional version of the picture, as a reference for architectural style and color reference.

Finally, because the story has a warm ending. Choose classic orange as the mood for the second half of the story. Among them, in order to reflect the change of the puppy’s inner emotions through the environment, falling snow and orange flickering lights, dim and warmer street lights reflect this emotion, which forms a contrast with the previous blue and black street colors. Or, another kind of picture can be used to express this kind of mood, the street scene after the rain, the sunshine, and the lively and warm atmosphere formed under the shade of the street trees, which is a metaphor for the acceptance of the new family. The design of the emotional version is very useful for my story. I can imagine the development of the story in this environment, because the color can feel the change of the content of the story.

Moodboard

Categories
Collaborative

WEEK2 Style reference and brainstorming

This week I participated in group discussions about project style references and brainstorming project themes.
We chose the fantasy theme and tended to have two styles for reference. The first is a fresh and natural style, for which the guidelines are relatively bright-colored images and lovely roles. The second kind is mysterious style pictures, which involves more dark toned colors such as black and purple, and the atmosphere looks uncanny with fantasy characteristics.

The natural style (Reference from Sketchfab)
The dark style (Reference from Identity V game, LOL game and others from Sketchfab)

After the group discussion, we selected some keywords for brainstorming.

The process of brainstorming
Brainstorming outline

The group favored the mysterious style of the theme and with which we drafted a rough plan for the scenes. The story takes place in an amusement park, where a little boy gets lost and encounters a series of fantastic things, such as weird clowns, screaming funhouse mirrors, or moving dolls. We chose the dark style as the painting style and connected it with the dark and childhood. Brainstorming is an exciting process where everyone is able to share the style they are interested in and finally reach an agreement.

Categories
Collaborative

WEEK1 Collaboration

For our collaborative project, we wanted to make a game promotional video about one minute long. We wanted to emphasize a story and combine 2D and 3D animation elements. Our team has students from both 3D and 2D animation.

Member introduction and team division:

MA 3D Computer Animation
Yaxin Hou Team Leader/Scene Modeling/Textures/Animation/Lighting/composition/sounds
Qiaoqing Yu CharacterModeling/Rigging/Textures/Animation/Lighting/composition
Jiazhuo Tang Scene Modeling/Textures/Animation/Lighting/sounds

MA 2D Animation
Guowei Gou Character Design/Props design/Storyboard/2D animation material
Yinyun Xu Scriptwriter/Storyboard/Scene design/2D animation material

Categories
Storyboard-Previs & Ideas

WEEK1 Prepared for Idea 1

The task for this term is to create three ideas and choose one from which to produce a previs.

Before starting previs, I learned some of the noun about concepts of animation.

  • Mise En Scene/ Camera animation Rule of third, camera lenses, sets/props, character designs, lighting, camera types; handheld/crane/static. Types of shots; Establishing, mid, close up etc.
  • Mise En Scene: Mise En Scene is a general word in film. It’s a collection of on-camera illustration. The content of the presenting includes the scenes, characters, props, costumes, lighting, and the effects of camera shots.
  • Camera animation: The motion of the camera. There are up and down, around, push, pull, shake, shift and other different operation of camera. These modes of camera operation present different visual effects, and different implications.
  • Rule of third/ Golden Ratio: Divide the picture into the following form, place the characters and objects are intended to highlight on the dividing line, and people’s eyes will naturally focus on this focal point. It also makes the picture look more comfortable because the characters and background are evenly distributed and balanced.
  • Camera Lenses: Different lengths lens take on different effects. The length of a long lens can be used to shoot faces or other close-ups shot. Short shots can be used to take full shots or establish shots, often accompanied by lens distortion, such as making the scene appear larger and boarder.
  • Props &Sets: The design of props & sets is an important part of setting and includes a lot of items, such as props, costumes, hair, makeup, etc. These are designed to serve the story and important information of the plot. But it’s important to note that items are meant to convey key information, not the more items the better.
  • Character designs: As key to the content of the story, the character needs to be considered in terms of dress, appearance, facial expression, personality, mood, etc. The character’s characteristic can be conveyed to the audience laterally by designing the character’s actions.
  • Camera types: handheld/crane/static
  • • Previs& Postvis: pre-visialization and post-visialization including rough shots, character actions, timing, and scene design to show the content of the story. Such visualization is more conducive to communicating ideas with collaborators. After shooting the action, the special effects or three-dimensional models to be used are roughly cut together with the film, which can also save costs and convey effective information.

Knowing these nouns helps me with previs. Over the next ten weeks, I will come up with three ideas and choose one of them as previs, a story I am most interested in.

About First Idea

About the first idea. I am very interested in the topic of pets. I have a pet, a stray dog ​​my family picked up in the park. Because too many young people buy a puppy as a pet but often abandon it because they don’t have a stable home or job. Therefore, you can see puppies that are abandoned for some reason in the city. Because of these poor stray dogs, I wanted to create a story for them.

Because I consider that my original story text has too much content, I may not be able to finish it in the limited time, so I’m just using it as an entry point for my new story. Then I made a simpler story script:

The dog was lost on his way when he was attracted by a customer coming out of a bakery. As the man was returning to the car, the dog jumped in. The man smiled happily and looked back at the dog. However, the dog was not accepted by the man’s family for some reason, and finally the family opened their hands and accepted the dog as their family.

And I did three scene as start:

created in MAYA.

The significance of making these three scenes is that after I understand the function of the above concepts.

I used knowledges to make an attempt on the my scenes,such as rule of thirds or other layout.

For example, I divided the dog and the human into the left and right parts of the picture, and adjust the picture to a lower angle to better simulate the dog’s perspective.

In addition, I simply tried to arrange some long objects, doors or buildings, and flowers and plants in front of the door. This provides a split layout for images. This makes the picture look less monotonous.

Categories
3D Computer Animation Fundamental

Week 10 – Face expression

Reference

The images from the The Big Bang Theory

Face Expression 2

Final Version

Categories
2.Term-1 Show-reel and presentation Design for Animation, Narrative Structures and Film Language

Presentation – Design for Animation, Narrative Structures and Film Language

Report Name

The Effects of Magical Realism Film Language on Audience: a Case Study of Life of Pi