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3D Computer Animation Fundamental

Week 3 – Overlapping and Rigging.

This blog is about the two nimation: the movement of a ball with a tail and the box hand throwing ball in the basket.

1.Overlapping – The Movement of a Ball with a Tail.

I made anmation of a ball jumped in a side profile, like a squirrel jumping and waving up its tail.

I tried to make a squirrel animation. The movement trajectory of the squirrel ball looked OK, but the deformation of the ball and the movement of the tail looked rigid.

Version Two

I tried the second version and tried to optimize the tail wagging motion, but I found that the tail wagging motion was too fast.

Final Version

After much more editions, I finally simplified my squirrel animation, and as George says, “keep it simple!” It helps me to better grasp the rules of movement, and the effect is better than before.

2. Rigging – The Box hand and arm throws ball in the basket.

Version one

This was my first attempt. At the beginning, I could only master the use of one location and let my hand control the sphere.

ball with one location

Version Two

In the second version, I tried to add a second location, which improved the movement of the sphere.

a face profile
a side profile

Final Version

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